It’s killing us how much of this we have to keep under our hats until the game is released. We’ve got a team of talented people working every challenge from every angle, and because I’m lucky enough to get a front row seat, I can see the huge leaps we’re making. That involves solving problems that have never been solved before, and that takes time. We’re creating a reliable foundation on which players and modders alike can build for another decade or more. It’s not enough to deliver a bunch of new features – those features have to be woven together into a stable, polished whole. We’ve heard time and again from this community that quality is paramount, and we feel the same way. We knew we were taking on an immense technical and creative challenge when we started this project. I know this is frustrating, especially considering that this isn’t the first time we’ve adjusted our schedule. Gonna rip the band-aid off fast here: Kerbal Space Program 2 will release in 2022 instead of fall 2021. The forum post by Nate Simpson reads as follows: However, Kerbal Space Program 2’s scope and scale is exactly the reason why it takes so long to make it… Yesterday, the game’s creative director Nate Simpson announced another game delay, saying that the game is now rescheduled for the fiscal year 2023, meaning that at the earliest Kerbal Space Program 2 will launch in April 2022. Its scope and scale attracted many fans who are patiently waiting for more news about the upcoming game release. Kerbal Space Program 2 has been in many players’ minds since its announcement in 2019.